Jan 01, 2008, 09:40 AM // 09:40
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#1
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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FoW Quest Log
The length of time taken to complete all 11 quests in FoW takes quite some time. Usually party members decide to leave soon after unlocking Eternal Forgemaster, which makes it difficult/impossible to complete all quests in FoW in one run.
Suggestion - Please allow completed quests to be recorded in your Log, similar to Sorrows Furnace quests.
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Jan 01, 2008, 09:49 AM // 09:49
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#2
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Lion's Arch Merchant
Join Date: May 2007
Guild: Forever Knights
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The best solution for me regarding this problem was to do FoW with only one or two other people (good friends or guildies, in my case we use Vent) who also need the statue for their HoM, and the rest heroes. I've cleared it out on at least 4 of my characters now doing this. If someone wants a little break for lunch, we agree to break for 15 or 20 minutes. If someone needs to leave suddenly, you still have their heroes. *shrug* Works for me.
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Jan 01, 2008, 10:01 AM // 10:01
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Your suggestion would only further cheapen the Eternal Conqueror of the Fissure of Woe monument. The FoW quests can be completed in ~2 hours...though I know some who have done it in little over 1 hour, which is hardly a long time to play for, yet some people lie about their intentions, and it does turn out they only wanted the Forgemaster. When I go, I go with one or two friends and heroes because random players simply are not to be trusted.
/notsigned.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jan 01, 2008, 01:08 PM // 13:08
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#4
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Jungle Guide
Join Date: Jul 2006
Location: The Land of Hyrule
Guild: [GoE]
Profession: W/
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/notsigned
My guild always plays fow clearout and we always manage to finish this. Just don't go with pugs, find a good pve guild and havef fun. If someone is tired we all take 10 mins afk all togheter to restore our body and souls xD
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Jan 01, 2008, 04:10 PM // 16:10
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#5
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Get a good guild that likes PvE and that is mature, others can do this you can too.
/notsigned
- Ganni
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Jan 01, 2008, 04:20 PM // 16:20
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#6
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/notsigned
This would make it a joke to get the monument, find a group of friends/guildies who will not leave you.
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Jan 01, 2008, 04:28 PM // 16:28
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#7
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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/notsigned
As has been said on these forums many times PuGs suck, just go with a friend and heros.
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Jan 02, 2008, 05:37 AM // 05:37
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#8
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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/notsigned
I never use a PUG on any elite/fow/uw missions. You should learn to do the same.
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Jan 02, 2008, 05:44 AM // 05:44
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#9
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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Quote:
Originally Posted by mystical nessAL
/notsigned
I never use a PUG on any elite/fow/uw missions. You should learn to do the same.
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um i do use friends/heros/hench everywhere, this was only a suggestion..not please teach me how to play.
Last edited by jezz; Jan 02, 2008 at 05:48 AM // 05:48..
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Jan 02, 2008, 05:55 AM // 05:55
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#10
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Desert Nomad
Join Date: Nov 2005
Location: Eh I forget... o_O
Guild: Biscuit of Dewm [MEEP]
Profession: R/
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Well jezz the fact is, that it only takes 1.5-2hrs to clear it on normal mode. And that is actually taking your time a bit. If you are going with friends and such, then it shouldn't be too hard to clear it. Make it clear from the start that you intend to clear it not just get to the forge master. If they cannot commit the time then they can't come. If they are your friends and you guys have fun playing together then it shouldn't be an issue at all.
Sorry, I am not meaning it as teaching, just meer advise so that you can accomplish your goal without cheapening the monument itself.
Last edited by Eviance; Jan 02, 2008 at 06:02 AM // 06:02..
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Jan 02, 2008, 06:20 AM // 06:20
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#11
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Pre-Searing Cadet
Join Date: Jan 2008
Location: Australia
Guild: ILOK
Profession: E/Mo
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Nothing drives me more crazy than when ppl start leaving when you have started something like FoW so i know where your coming from jezz... just have to find some people who want it get it done as much as you i guess!
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Jan 02, 2008, 07:26 AM // 07:26
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#12
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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Quote:
Originally Posted by Eviance
Well jezz the fact is, that it only takes 1.5-2hrs to clear it on normal mode. And that is actually taking your time a bit. If you are going with friends and such, then it shouldn't be too hard to clear it. Make it clear from the start that you intend to clear it not just get to the forge master. If they cannot commit the time then they can't come. If they are your friends and you guys have fun playing together then it shouldn't be an issue at all.
Sorry, I am not meaning it as teaching, just meer advise so that you can accomplish your goal without cheapening the monument itself.
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my main grief is finding others willing to commit the time..but will ask a friend to come along when we have time and complete it..
i do appreciate the advice.
but after 2 failed runs in a row due to leavers there was a lot of time wasted just to start all over again, i thought i would suggest it.
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Jan 02, 2008, 07:48 AM // 07:48
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#13
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Emo Goth Italics
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/notsigned
get a friend with time on their hands...
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Jan 02, 2008, 07:28 PM // 19:28
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#14
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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/signed
I haven't done this yet, but I can imagine the frustration of someone wanting just the armorer and then leaving. Yes it might be better to get a few friends that you can trust, but there are always technical issues that could happen. And it wouldn't be fair to have all but one quest done to have someone crash or just rage quit.
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Jan 02, 2008, 07:37 PM // 19:37
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#15
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Wilds Pathfinder
Join Date: Aug 2007
Location: In my peanut brain
Guild: Zomg Zombies [OMG]
Profession: Mo/E
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I agree that PUGs during Elite missions do suck. However... pugs don't always suck... you people are negative!
Plus, how else do you make friends? My top twenty officers are all people I met in PUGs... or someone else met in PUGs...
Sound advice is to do an Elite Mission (UW, FOW, Deep, and Urgoz) with other people you know and trust to remain there. Use vent or TS, because people that use vent and TS are easier to run with than people who only type.
Lastly, PUG your heart away if it works for you. Personally, the very first time I cleared Urgoz... way back when, was with was a PUG.
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Jan 02, 2008, 08:37 PM // 20:37
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#16
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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/notsigned
I agree with the OP. It's very frustrating when your teammates leave especially if you wanted to continue, but breaking up the quests into multiple trips does cheapen the accomplishment.
I've managed to clear FOW twice. Once I went with a friend and we had 6 loyal heroes tagging along. It was a very pleasant way to finish the area. Olias's mom didn't call him to dinner and Dunkoro didn't ragequit halfway thru the mission when Koss went all wammo on us and overaggro'ed.
The 2nd time I was by myself. It was the Wednesday after Christmas and I had the day to myself. My friend popped on for a few minutes to say hi so I asked her to go into FOW with me, drop off her heroes and leave. She loaned me 3 heroes, I took in another 3 and cleared it solo.
Jezz, I don't know your skill level, but if you think that's feasible contact me ingame. I'd be willing to set up my heroes to your specifications (I have most of the common/popular skills unlocked) and go in with you. Depending on my schedule I could stay for a bit or just drop off and leave. It's a nice way even to just get familiar with the fissure. Even if you fail to clear you still learn your way around the area and the heroes aren't callling you a "stupid noob" for triggering the popups and getting Rastigan killed.
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Jan 05, 2008, 01:04 AM // 01:04
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#17
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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Quote:
Originally Posted by TheRaven
/notsigned
I agree with the OP. It's very frustrating when your teammates leave especially if you wanted to continue, but breaking up the quests into multiple trips does cheapen the accomplishment.
I've managed to clear FOW twice. Once I went with a friend and we had 6 loyal heroes tagging along. It was a very pleasant way to finish the area. Olias's mom didn't call him to dinner and Dunkoro didn't ragequit halfway thru the mission when Koss went all wammo on us and overaggro'ed.
The 2nd time I was by myself. It was the Wednesday after Christmas and I had the day to myself. My friend popped on for a few minutes to say hi so I asked her to go into FOW with me, drop off her heroes and leave. She loaned me 3 heroes, I took in another 3 and cleared it solo.
Jezz, I don't know your skill level, but if you think that's feasible contact me ingame. I'd be willing to set up my heroes to your specifications (I have most of the common/popular skills unlocked) and go in with you. Depending on my schedule I could stay for a bit or just drop off and leave. It's a nice way even to just get familiar with the fissure. Even if you fail to clear you still learn your way around the area and the heroes aren't callling you a "stupid noob" for triggering the popups and getting Rastigan killed.
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thankyou for offering to help..but i have completed in now twice..had a friend help..actually enjoyed and went back and did it again with different character.
wasnt aware there was a chest at the end..which was nice surprise.took me over 3hours each trip..but should be able to cut that time down considerably.
now i know what quests involve.
peace
jezz
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